all repos — nand2tetris @ d6683af6ad2b2f40cbabd16264e4efbdb609a340

my nand2tetris progress

Add project 2 skeleton files
x1phosura x1phosura@x1phosura.zone
Sun, 28 Nov 2021 20:27:16 -0800
commit

d6683af6ad2b2f40cbabd16264e4efbdb609a340

parent

2177927c31885f697d7234d73600ee9ade925215

A projects/02/ALU.hdl

@@ -0,0 +1,46 @@

+// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/02/ALU.hdl + +/** + * The ALU (Arithmetic Logic Unit). + * Computes one of the following functions: + * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, + * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, + * according to 6 input bits denoted zx,nx,zy,ny,f,no. + * In addition, the ALU computes two 1-bit outputs: + * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; + * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. + */ + +// Implementation: the ALU logic manipulates the x and y inputs +// and operates on the resulting values, as follows: +// if (zx == 1) set x = 0 // 16-bit constant +// if (nx == 1) set x = !x // bitwise not +// if (zy == 1) set y = 0 // 16-bit constant +// if (ny == 1) set y = !y // bitwise not +// if (f == 1) set out = x + y // integer 2's complement addition +// if (f == 0) set out = x & y // bitwise and +// if (no == 1) set out = !out // bitwise not +// if (out == 0) set zr = 1 +// if (out < 0) set ng = 1 + +CHIP ALU { + IN + x[16], y[16], // 16-bit inputs + zx, // zero the x input? + nx, // negate the x input? + zy, // zero the y input? + ny, // negate the y input? + f, // compute out = x + y (if 1) or x & y (if 0) + no; // negate the out output? + + OUT + out[16], // 16-bit output + zr, // 1 if (out == 0), 0 otherwise + ng; // 1 if (out < 0), 0 otherwise + + PARTS: + // Put you code here: +}
A projects/02/Add16.hdl

@@ -0,0 +1,17 @@

+// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/02/Adder16.hdl + +/** + * Adds two 16-bit values. + * The most significant carry bit is ignored. + */ + +CHIP Add16 { + IN a[16], b[16]; + OUT out[16]; + + PARTS: + // Put you code here: +}
A projects/02/FullAdder.hdl

@@ -0,0 +1,17 @@

+// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/02/FullAdder.hdl + +/** + * Computes the sum of three bits. + */ + +CHIP FullAdder { + IN a, b, c; // 1-bit inputs + OUT sum, // Right bit of a + b + c + carry; // Left bit of a + b + c + + PARTS: + // Put you code here: +}
A projects/02/HalfAdder.hdl

@@ -0,0 +1,17 @@

+// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/02/HalfAdder.hdl + +/** + * Computes the sum of two bits. + */ + +CHIP HalfAdder { + IN a, b; // 1-bit inputs + OUT sum, // Right bit of a + b + carry; // Left bit of a + b + + PARTS: + // Put you code here: +}
A projects/02/Inc16.hdl

@@ -0,0 +1,17 @@

+// This file is part of www.nand2tetris.org +// and the book "The Elements of Computing Systems" +// by Nisan and Schocken, MIT Press. +// File name: projects/02/Inc16.hdl + +/** + * 16-bit incrementer: + * out = in + 1 (arithmetic addition) + */ + +CHIP Inc16 { + IN in[16]; + OUT out[16]; + + PARTS: + // Put you code here: +}