projects/05/CPU.hdl
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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/05/CPU.hdl
/**
* The Hack CPU (Central Processing unit), consisting of an ALU,
* two registers named A and D, and a program counter named PC.
* The CPU is designed to fetch and execute instructions written in
* the Hack machine language. In particular, functions as follows:
* Executes the inputted instruction according to the Hack machine
* language specification. The D and A in the language specification
* refer to CPU-resident registers, while M refers to the external
* memory location addressed by A, i.e. to Memory[A]. The inM input
* holds the value of this location. If the current instruction needs
* to write a value to M, the value is placed in outM, the address
* of the target location is placed in the addressM output, and the
* writeM control bit is asserted. (When writeM==0, any value may
* appear in outM). The outM and writeM outputs are combinational:
* they are affected instantaneously by the execution of the current
* instruction. The addressM and pc outputs are clocked: although they
* are affected by the execution of the current instruction, they commit
* to their new values only in the next time step. If reset==1 then the
* CPU jumps to address 0 (i.e. pc is set to 0 in next time step) rather
* than to the address resulting from executing the current instruction.
*/
CHIP CPU {
IN inM[16], // M value input (M = contents of RAM[A])
instruction[16], // Instruction for execution
reset; // Signals whether to re-start the current
// program (reset==1) or continue executing
// the current program (reset==0).
OUT outM[16], // M value output
writeM, // Write to M?
addressM[15], // Address in data memory (of M)
pc[15]; // address of next instruction
PARTS:
// Put your code here:
/* Instruction bit explanation
*
* A-instruction format: 0xxxxxxxxxxxxxxx
* - place xxxxxxxxxxxxxxx directly into register A
*
* C-instruction format: 111accccccdddjjj (MSB is 1, LSB is j)
* bit 0 (j): jump if ALU output is "positive" or if other j-bit is set
* bit 1 (j): jump if ALU output is zero or if other j-bit is set
* bit 2 (j): jump if ALU output is "negative" or if other j-bit is set
* bit 3 (d): ALU output destination is or includes memory (RAM[A])
* bit 4 (d): ALU output destination is or includes D register
* bit 5 (d): ALU output destination is or includes A register
* bit 6 (c): set ALU no, NOT ALU output if 1
* bit 7 (c): set ALU f, decide if performing addition or logical AND
* bit 8 (c): set ALU ny, decide if ALU x-input should be inverted (NOT)
* bit 9 (c): set ALU zy, decide if ALU y-input should be zero
* bit 10 (c): set ALU nx, decide if ALU x-input should be inverted (NOT)
* bit 11 (c): set ALU zx, decide if ALU x-input should be zero
* bit 12 (a): decide if ALU y-input should be inM (memory) or A register
* bit 13 (1): always 1 (TODO: try setting to 0 and running)
* bit 14 (1): always 1 (TODO: try setting to 0 and running)
* bit 15 (1): A-type instruction if 0, C-type instruction if 1
*/
Mux16(a=instruction, b=alu-out, sel=instruction[15], out=val-set-a);
Not(in=instruction[15], out=not-instr-MSB);
Or(a=not-instr-MSB, b=instruction[5], out=load-a);
ARegister(in=val-set-a, load=load-a, out=a-reg-out, out[0..14]=addressM);
PC(in=a-reg-out, load=jump-if-c-instr, inc=not-jump-if-c-instr,
reset=reset, out[0..14]=pc);
Mux16(a=a-reg-out, b=inM, sel=instruction[12], out=a-or-m);
ALU(x=d-reg-out, y=a-or-m, zx=instruction[11], nx=instruction[10],
zy=instruction[9], ny=instruction[8],
f=instruction[7], no=instruction[6],
out=alu-out, out=outM,
zr=alu-zr, ng=alu-ng);
DRegister(in=alu-out, load=instruction[4], out=d-reg-out);
// if a C-instruction (MSB==1) AND RAM[A] is a destination, then writeM
And(a=instruction[15], b=instruction[3], out=writeM);
// "jump-if" module between ALU and PC
Or(a=alu-zr, b=alu-ng, out=j-or-out);
Not(in=j-or-out, out=nor-out);
// handle bit 0 (j1), jump if positive
And(a=nor-out, b=instruction[0], out=jump-positive);
// handle bit 1 (j2), jump if zero
And(a=alu-zr, b=instruction[1], out=jump-zero);
// handle bit 2 (j3), jump if negative
And(a=alu-ng, b=instruction[2], out=jump-negative);
// basically a 3-way AND
Or(a=jump-positive, b=jump-zero, out=or1);
Or(a=or1, b=jump-negative, out=jump-or-not);
// Logic: if not jump (set PC=A), then inc. Vice-versa, hence the Not()
And(a=jump-or-not, b=instruction[15], out=jump-if-c-instr);
Not(in=jump-if-c-instr, out=not-jump-if-c-instr);
}
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